pasobshort.blogg.se

Jump force pc review
Jump force pc review








  1. #Jump force pc review Patch
  2. #Jump force pc review full
  3. #Jump force pc review series

Combatĭespite all that is wrong with Jump Force, the combat is one of the only things that Spike Chunsoft, for the most part, did right in this game. If you’re playing on PC, you have the option to run the game at 60FPS and even turn off the motion blur with some file tweaking, which provides a smoother experience compared to the PlayStation 4 and Xbox One versions that run at 30FPS and do not have easily editable files. The excessive use of motion blur throughout the game also distracts and detracts from the excitement of seeing special attacks land on opponents. Luckily, we get to see some of that potential being put into the awakenings or awakening attacks that each character has. These character models have potential, but without interesting animations, that potential is wasted. Most other characters have a relatively doll-like calmness about them in story mode, but it also seems to manifest in combat to an extent too. His hair sways, and his eyes widen with passion while attacking.

#Jump force pc review full

Some examples include Deku’s eyes not glowing green while in Full Cowl, Luffy having brown eyes, and anyone with a well-healed scar, has a dark scab-like one.Īs for the animations, the quality of Boruto’s facial expressions overwhelmingly exceed those of every other character. Though roster-wide overbites can be considered a part of this, the other issue with the character designs is that quite a few of them are off-model. Luffy without individual tooth divisions. Here are some battle dialogue comparisons between Jump Force and J-Stars Victory Vs: Instead, Jump Force mostly positions the characters together in a boring state of familiarity with each other, which lacks the charismatic dialogue that J-Stars Victory Vs. has in their story mode, cutscenes, and battles.

jump force pc review

#Jump force pc review series

If characters from different series suddenly come together, they need to be able to have conversations that are full of surprise, wonder, and humor. If you choose to follow the story, you get rewarded with cutscenes full of lifeless character models that often just stand in place and have dry conversations. Since the hub area (which could have just been a menu) lacks some sort of HUD that indicates mission objectives, players have to take random guesses at where to go or who to talk to until you run into Glover, who will often tell you where to go next, but it’s still sometimes left up to you make guesses. However, in Jump Force, your created character must fight against an evil anime-character-brainwashing army of villains dubbed the “Venoms.”Īfter progressing through enough of the story, you might notice that it is riddled with painfully dull sessions of running around a vast lobby devoid of any meaningfully interactive elements or NPCs.

#Jump force pc review Patch

Though all cutscenes and dialogue were unskippable in the launch version, patch 1.01 now allows for some skipping.Īs for the rest of the plot, it is much like Dragon Ball FighterZ’s battle against the Super Androids, but even more like Dragon Ball Xenoverse‘s fight against evil versions of Dragon Ball characters.

jump force pc review

Immediately upon launching the game, Jump Force ropes you straight into the story with unskippable cutscenes to introduce the plot point in which your created character comes into play. For better or worse, Spike Chunsoft, the developers of Jump Force (as well as J-Stars Victory Vs.) made some rather interesting decisions for the final release of the game, but we will explain those further in the review. As of the date of this post, it has been an entire week since Bandai Namco’s highly-anticipated Weekly Shonen Jump brawler, Jump Force, made its debut.










Jump force pc review